KOPPA is a young wizard, the
last pupil of Dunwolf, and the last full-fledged wizard on Ortha. Now that the war is
over and Barek can neither co-opt nor kill those with magical potential, Koppa
wishes to travel the land and find recruits for proposed magical training.
VARNIK is a prince, sixteen,
the younger son of King Taryn. As something of a spare, he has been allowed to
go on this mission to represent the king’s authority. Although he projects a
haughty and regal demeanor, inside he is insecure; he is in a position he
hasn’t earned.
ROTH is the High General of
the Forlan Army (Emeritus); he is on the downswing of middle age (for a Morg,
say one hundred and seventy). He is the
Quest’s muscle. His experience and skill make up for any aging he might be
facing, and he is ready to go on one last adventure while he still can.
MOQ is Roth’s son, only ten
years old but stronger than any human twice his age. He has one dream, to learn
magic, a talent thought impossible for a Morg. He has stowed away on the quest
in the hopes that somehow Koppa can teach him. He now serves as helmsman and
cabin boy.
KETTA is eleven years old,
and Koppa’s very first magical recruit. Besides having a talent for magical
healing, she is well-versed in the ordinary skills of health care. An orphan,
she now travels with the quest rather than journeying back to the City.
Well-balanced, commonsensical, and compassionate.
JEFFID is a Munkoon, an
unusual, mischievous little creature, like a cross between a monkey and
raccoon. He is thievish and greedy but clever beyond most beasts. Once rescued and protected by Varnik, he
considers the prince his master and follows wherever he goes.
ZIN is one of the last
Wolf-Shades left, evil sorcerers, lieutenants of Barek. Though he does not feel
up to challenging Koppa yet, he is shadowing the quest, doing what he can to
hinder them and biding his time to strike, recruiting his own forces. His Wolf
is a deadly magical minion, tied to him by spells. Zin wants to set himself up
as the new Dark Power.
Since I started using Grok, I began using it to produce working sketches of characters for the series, The Wizard, the Prince, the Warrior, and his Son. Though they aren't all perfectly accurate to my vision, I find them to be a useful tool and an amusement as I try to hone in on concepts. Grok seems to have a peculiar difficulty with Morgs; try as I might to explain them, we keep getting fat gorillas in armor. Moq is the least satisfactory image here, but the closest I could get just yet.
They may look like a batch of fantasy cliches, but that's how I like'em. Their peculiarity is in their characters and the stories. Cliche? Nay, archtype!












