Tuesday, November 15, 2022

Into the Distance, On a River of Light: Another Abandoned Project

 

THE FLYING BEHEMOTH

 

Working Title: The Flying Behemoth

Estimated Length: Three hundred pages

 

The Time: Slightly in the Future

The Place: A Government Base in an Unspecified Town and Points Beyond.

The Theme: The Dehumanizing Effect of Placing Man-Made Objects (Machines, Governments) Above Human Beings, and the Saving Effects of Adventure, Ingenuity, and Personal Commitment

 

The Characters:

A Doctor/Inventor

His Assistant

His Friend and Fellow Doctor

A Boy, Orphaned Son of Scientist who lives on the base

The Boy's Friend

An Evil Military Commander

A Warmongering, Conscienceless Scientist

 

The Ships:

The Flying Behemoth

The U.S.S. Nemesis II

 

 

THE FLYING BEHEMOTH

     Act One: Jim Hawkins is coming home from school. He comes walking down the steps and gets on his bike and pedals off. As he passes from the city out to the edge of town he sees many signs of hard times: people in long lines waiting for food and jobs, litter-lined streets, groups of glum and idle men standing around listlessly, teenage gangs fighting, people breaking store windows. He goes by these warily. As he gets further into suburban areas things continue to look shabby: unmown lawns and unpainted houses and squalid children abound. Finally he gets out into the fields beyond and comes to the military base. It is a flat, nondescript place, but spotlessly neat--almost oppressively so. We can see that there is something just as wrong here, but in a different way.

     He approaches the gate and gives the guard his ID card. As he passes by some of the houses of the families who live on the base he drops his bike off at one. A woman is on the porch; it is his foster mother. She says his foster brother isn't home yet, and Jim as he rushes on says he is going to see "Doc"--Dr. Dagobert D. Runes. The mother calls after him not to be late for supper.

     He jog-trots on till he comes to the hangar where Dr. Runes is working on his project. He talks to the Voice-Lock which Runes has programmed from a boring Army-issue device to an abusive yet comical piece of machinery. Jim goes in.

     He is in the top level of a shallow amphitheater in which sits the Flying Behemoth, an ornately baroque device that resembles a futuristic Spanish galleon. It is silvery and trimmed with weird emerald and amethyst lights glowing here and there along the bodywork; it is about a hundred yards long from stem to stern. All in all it is a beautiful and awesome sight, and Jim stands a moment wonderstruck, even though he has now seen it many times.

     Suddenly he notices voices talking down below. From under the overhang come walking Dr. Runes and General Z. Gordon Strickland, the commander of the base. Dr. Runes is a patriarchal figure, with hair and beard gone prematurely white, and he is tall, hook nosed, and be-eyepatched. General Strickland bears a striking resemblance to Dabney Coleman, but lacks his warm and caring ways. Strickland is disgusted with Runes' way and line of development, and gestures contemptuously at his eccentric work area, which sports, among other things, an autographed picture of Gyro Gearloose. Strickland says he is using his authority to suspend Runes' grant and shelf his project indefinitely because of his non-military tinkering. Although Runes argues about the importance of his research into ionic impulses, the General is not impressed and orders him to dismantle everything, hand over his results and data, and pack to leave at once. Strickland storms out, pausing only to rage at the Voice-Lock on his way out.

     Jim comes down to Runes and says he's sorry about Runes having to leave. Runes says it's hardly surprising, since he's known what a bastard Strickland was for years, ever since the war, when he, Strickland, and Jim's father all served together in one company. As he fulminates against Strickland, he lets out that it was the General's (then Lieutenant) fault that he lost an eye and Jim's father his life. Jim, of course, is enraged, but there seems to be nothing he can do. He and Runes part on a sad note as the doctor begins to tinker with a device on the worktable, taking it apart.

     Jim goes home to supper, where his foster-brother and good friend, Sam Richardson, is waiting for him. Although he is the same age as Jim, he is portly and timid, but faithful, and acts as if Jim were much older than he. As the family eats supper, the mother and father discuss ever gloomier topics, ranging from possible impending war to Dr. Runes' dismissal (which they see as totally just), and things keep building up to one decision for Jim. Late that night, long after curfew, he gets out a knapsack and puts in it the few things that mean anything to him. Sam wakes up and insists on accompanying him, at least as far as the gate. Jim agrees, but first he says he's got to go see Dr. Runes to say goodbye. Sam and Jim, both knowledgeable and expert at avoiding the camp security, sneak out and make their way over to the hangar.

     Jim is accustomed to seeing Dr. Runes working late at night, but what he sees when he enters surprises him. The flying machine is lit up and glowing with an intense light and the air is filled with a soft humming sound. The doctor comes running out carrying an armload of junk and heads for the gangplank to put it into the ship, but when Jim calls out to him he scatters it in surprise. He tries frantically to gather it up as Jim comes down and asks him what he is doing. Behind them the ship seems to ripple with heat waves. Dr. Runes explains that he has completed his ionic impulse drive but doesn't want it to fall into the hands of men like Strickland, and so he has decided to voyage off on his own. Jim immediately wants to come with him, and tells him of his own decision. Runes is hesitant at first, but in the urgency of his take-off agrees. Jim helps him pick his stuff up and throws his own pack aboard, over Sam's incredulous objections.

     Suddenly klaxons and alarms go off. Apparently someone has seen the boys go into the hangar and observed the unusual lights and sounds. Runes is already behind the huge wheel and is hastily punching buttons. Jim leans over the rail and yells good-bye to the now thoroughly frightened and bewildered Sam. Over the humming of the device can be heard the shouts and commands of the guards outside as they hammer at the door and curse at the recalcitrant door lock. Finally someone starts shooting through the door, and with a frightened yell Sam jumps aboard the Behemoth. The ship begins rising off the ground and turns ponderously toward the hangar doors. The entrance door bursts open and the soldiers stream in just as Jim realizes there is no one to open the hangar doors for them; at exactly that moment Runes pulls a lever and a vast sonic boom shatters the hangar doors open and flattens the soldiers to the ground. The ship's sails unfurl majestically in an unseen wind and the Flying Behemoth departs on its maiden voyage.

     Act Two: The FB is gliding through the starry night sky. Dr. Runes is making some final adjustments on his instruments, setting a zigzag course to elude pursuit. With his wild white hair, eyepatch, and long flapping lab coat he already looks pretty piratical. Jim is calming down the frightened hysterics of Sam, who is afraid of heights. When he is almost back to normal, Jim goes over to the Doctor and asks him where they are headed. Runes says he is not sure, just yet, but that he has a fancy to visit the North Pole. Jim says they've got to take Sam back, but Runes says it is too dangerous to go back now and that he cannot set Sam down just anywhere. It seems that Sam must go with them, for the time being anyhow.

     Meanwhile, back at the army base, Strickland is at the hangar, surveying the damage angrily. It is plain to him that Runes was working on something that he should have had his hands on long ago. His tame scientist and partner in evil, Dr. Batard, comes hurrying in. He is a rotten, cancerous stick of a man, and his normally fussy dressing habits are disheveled because of the late hour. Strickland briefs him on what has happened, and demands he search the computer records to see just what Dr. Runes had been up to. Batard taps in the coded key, and the two bend forward to see the results. At first there is a meaningless swirl of computer chatter, then a colorful message lights up the screen: "SUCKS-BOO TO YOU, STRICKLAND!!" It flashes on and off in rainbow colors. Strickland explodes, and vows to chase Runes to the ends of the earth to get his revenge. Batard slily replies that he has something that is just what Strickland needs.

     It is nearing morning and the ship is cutting through eerily drifting fog. Jim expresses his fear that they will run into something but Runes explains how the ship has sensors that detect obstacles in its path and adjusts its own course to avoid them. Jim is impressed, and asks him about what else the ship can do. Runes explains how the FB can mimic the radiation levels of its surroundings, becoming invisible to radar and sonar scanning devices, and fool just about any satellite tracking, all just on the energy gathered by its special sails, which also help to power the ionic impulse drive. Runes says they can elude almost any detection, except by the human eye. They talk excitedly about possible places to go, until Sam asks what they are going to have for breakfast. Dr. Runes slaps his forehead. He has forgotten provisions for his expedition.

     The solution: they descend in the early morning fog behind a 7-11 that is luckily free of customers at the time. The sleepy clerk watches in amazement as they gather enormous quantities of junk food, which they pay for with the doctor's MasterCard. Sam sneaks in some comic books and toys. Jim sighs.

     As they leave the store carrying many bags stuffed with food, they notice that the delivery man is just filling up the stands with the morning papers. The delivery man looks at them with the mild distrust anyone feels for things not in their daily routine. Jim goes over and buys a paper and glances at the headlines and gasps. He shows it to Sam, and they both run around the corner. The delivery man is amazed a minute later by the sight of the FB rising from behind the 7-11 and flying off into the rising sun.

     The villains, meanwhile, have not been idle. Strickland has alerted all air scanners to scour the skies for the ship, and has prepared his statement to the effect that Runes is a dangerous lunatic who has run off with valuable government property, kidnapping two young boys in the process. He tells it to reporters as he makes his way back to the base and Batard's project, which he has promised to show him. He enters Batard's lab and is immediately impressed.

     Batard's project is The Nemesis, a vast warplane at least three times the size of the Behemoth. It is shiny black with red markings and is obviously made with evil intent. Batard sings its praises: its vast personnel capacity, its enormous arsenal, its speed, its advanced computerized abilities, combined with its vertical takeoff ability and the power to hover in the air make it the perfect mobile military base. And the ideal vehicle in which to search for Runes and his childish galleon.

     Strickland is ecstatic. Now this is more like it. If Runes had dedicated himself to this sort of thing in the beginning, he thinks, we never would have had this trouble in the first place. Strickland wants to set out immediately, but there is one minor flaw. The Nemesis is far from finished and Batard needs at least a week and a dozen more assistants to help him. Strickland curses, but says that Batard will get everything he needs. In the meanwhile, the search will continue with more conventional means. Strickland casts a lingering eye over the Nemesis before he leaves, and nods in a cruelly satisfied way.

     Act Three: Aboard the FB, the three voyagers hastily bolt down fried pies as they nervously read the newspaper story about their dramatic escape. Sam and Jim are worried, but Runes seems confident in their ability to elude their pursuers.

     They travel pleasantly along for a while, passing over verdant forests and waving fields. Dr. Runes takes this lull to officially proclaim the formation of the ship's company, with himself as Captain, Jim as Ensign, and Sam, in view of his somewhat unorthodox position, as Cabin Boy. As Jim goes aloft to the crow's nest, Runes begins talking to Sam, building his confidence and helping him get his stuff together. They stow the food away and arrange things in the cabins of the ship.

     Suddenly Jim calls down on the console. He has sighted five fighter jets coming in their direction. Runes yells for him to get down quick. They meet at the wheel, and Runes raises the jets on his radio. They demand that he slow speed and accompany them back to the base, or they will blow him from the sky. Runes declines, and warns them that if they do not cease following them, he has the ability to make them rue it. Strickland, who is on the radio with the squad commander, tells them to open fire and destroy them. The leader is hesitant (he knows about the kids on board) but at Strickland's insistence agrees to do it. The jets, which have closed in and surrounded the FB, fall back to a safe firing range.

     Jim asks Runes if they're leaving. Runes, who has been listening in, says, no, they're going to fire. The planes get in position and the squad leader asks one more time if Runes will surrender. Runes warns him one more time to leave them alone. Strickland yells at him to fire, and he does, reflexively.

     The missile ignites and flies towards the FB. Dr. Runes, whose hand has been near a button on the panel, presses it. The missile isn't even near the FB when it explodes in mid-air. The squad leader, whose sight of the ship is obscured by the explosion, is surprised to see the FB come flying out of the smoke cloud toward him, whole and apparently undamaged.

     Dr. Runes comes back on the air and explains to the befuddled pilots, who have scattered in the wake of his ship, that the FB is equipped with a special ray of his invention that detonates any explosive that it touches. He tells them that he can detonate their missiles in midair or in their planes, they can take their pick. The squad leader, not liking the sound of that, decides to retreat, over Strickland's objections.

     On the ship, the three travelers are elated at having escaped what the boys were sure was certain death. Dr. Runes happily explains that they can take care of anyone who is armed and outrun any who aren't. Except for a scattering of shrapnel on the deck, the ship seems fine.

     Back at the base, Strickland berates the pilots unfairly for their failure to capture Runes. He and Batard discuss this new development and decide to modify the Nemisis accordingly. Batard says the warship is progressing quickly.

     After a few miles, the FB begins behaving strangely. Apparently part of the guidance system has been hit and they are running into things. Runes decides to take the ship to an old friend of his who is sure will help them. In the meanwhile, they'll have to steer by sight. They set course and go.

     Act Four: Professor Elgin Croftways Watson is cheerily going through his late afternoon ritual of winding down with tea and Mozart as he relaxes on his battered ancient Chesterfield. As he unwinds, he thinks about the business of his friend Runes and his latest escapades. Although he derides the common opinion that Runes is a lunatic, he cannot believe he has done something as irresponsible as defy the military might of a whole nation.

     Suddenly he hears a horrible scraping sound, and when he rushes to the window he sees the FB descending into his backyard, having apparently just scraped the weathercock off the roof of his house. He runs outside just as Runes lowers the gangplank over the side.

     Watson is dumbfounded as the crew file out and Runes happily and nonchalantly greets him. Watson is mildly disapproving but invites them in to tea. As they eat, Runes explains about the FB and of their encounter with the planes. Watson is impressed with it all, but especially the ray, which he says could put an end to modern warfare once and for all. After much talk, Watson agrees to get them the necessary parts from The Institute, which as a member of the college board he has an extra key to.

     Luckily Watson lives out in the country a ways and night is coming on, so with a minimum of camouflage they are able to hide the FB safely in a clump of trees. After Watson gets together a few pieces of equipment they all set out for town in Watson's old clunker.

     As they drive along Runes expresses the fear that they might be seen and recognized, but Watson mysteriously replies that he has thought of a good plan. When they drive into town, the Professor parks behind a deserted bunch of buildings, and, much to the surprise of Runes and the boys, opens up a manhole cover and drops in. When they follow him he explains he used to roam the sewers in his wild, childhood days and knows ways of getting places that would amaze his stodgier colleagues. They begin to journey through the subterranean world of the sewers.

     It is a weird and eerie journey, and the tunnels are fraught with sounds like those in the forest in The Wizard of Oz. At last they reach their destination, and Runes and Watson go above to get the parts, while the boys keep watch in the sewer. If anything happens, Runes wants them to try to get back to the FB in any way possible. Sam and Jim are left alone in the hole.

     Runes and Watson make their way into the darkened labs, stumbling around and making noises and generally frightening each other unnecessarily. At last they find the room where the things that Runes needs are, and open it to find it occupied by a very startled young student named Oscar.

     Oscar is momentarily confused, but when he recognizes Runes he enthusiastically shakes his hand and tells him how he has admired his work. It is now Runes turn to be amazed. He had expected a fight or a struggle. Oscar helps him find the things he needs and he helps them carry it to the door.

     It seems they have made a clean getaway when Oscar, as he says goodbye to them, slams the door. This sets off an alarm, and almost immediately lights flash on and the sound of approaching guards fills the night. All three flee down the tunnel, carrying Jim and Sam in their wake, and hotfoot it back to the car. Behind them they hear guards entering the sewer and running after them.

     They hastily scrample [sic] through the maze of tunnels, with the sound of pursuit growing ever nearer. Suddenly Watson, who has been leading, gasps and leads the group into a side turning. They watch in horror as an alligator, as thick as the whole passageway, goes grunting past. As Watson leads them along after it passes, they hear cries and shots and roars from the direction it went in.

     They emerge without further incident back at the car, and all bundle in. Watson realizes that they were probably recognized, and that they will most likely be followed very soon to his house. They also realize that Oscar has instinctively joined them. Watson produces miracles of speed out of the old clunker, and they soon arrive back at his place.

     Runes, aided by the eager Oscar, works swiftly on the guidance system. Sam and Jim accompany the professor as he calmly packs a chest and carpetbag. He has decided to join them on their journeyings, to, as he puts it, "avoid any unpleasantness that this little episode may cause me." He is just finished when a glance out the window informs him that military jeeps are pulling up to his front gate.

     They return to the FB, which is almost finished. Oscar has expressed his wish to come with them, and Runes, nothing loth, has assented. They complete the repairs and bundle in, and soon the FB has left behind another batch of frustrated military personnel.

     Act Six: On board the Fb the crew sighs in relief. The ship is sailing smoothly again. While Watson and the boys retire to the kitchen to produce a meal, Runes shows Oscar all over the FB and explaining the various philosophies that led to its invention. As Runes closes a closet, they hear a clunk and a muffled "Ouch!" They open the door again and find they have a stowaway. It is a girl.

     Her name is Wilhelmina Dunn. She explains that she is editor of the high school newspaper of the town they have just left, and that while she was out hiking in the back fields she came upon the deserted FB, and realizing what is must be from the news reports, climbed in with hopes of getting a scoop that would make her famous. The crew is a bit shocked and incredulous. Although there is a lot of talk about putting her off, she convinces them that she wants to stay and write up their story, and that there would be great value in a true and unbiased report that could be given to the world. Reluctantly, it is agreed that she can remain.

     Wilhelmina Dunn (or Miss Dunn, as Runes and Watson call her, or "you" as Oscar says, or "her" as Jim and Sam sat, or "Willy," as I suspect she will eventually come to be called) is a little over seventeen, and a senior in high school. She has brownish blond hair, steel blue eyes, and is athletic and incisive. She is dressed in blue jeans and has a blue jeans jacket and always seems to have a yellow pad and pencil somewhere in reach. Although Oscar is several years older, in force of personality she is easily his equal, and is used to debate and leading questions. Everyone has a different reaction to her. Runes is merely patriarchal; Watson is chivalrous; Oscar seems to be constantly engaged in conflicts with her; Jim is disdainful; Sam accords her the obedience and distant worship that he might give any mature baby-sitter.

     Meanwhile, Strickland has gotten news of this last encounter and is playing it for all it is worth, whipping the country and the world into an anti-Runes frenzy. Strickland believes he has figured out Runes' course, as the FB has been heading fairly easterly so far. He has decided that since the Nemesis is unfinished, he will try to go ahead and surround the FB with everything he's got and hope that through sheer bulk one plane will destroy Runes' ship. Knowing what he knows about the FB's abilities, this is pure murder for almost all of his pilots, but Strickland is now obsessed. He was always on the edge; now he's gone over, and will stop at nothing for what he sees as his personal vengeance.

     Wilhelmina has gone all over the ship, asking questions of each crew member. After a particularly long one with Runes, in which she questions his motives and actions so far, Runes calls everyone together and announces that instead of running now, they will pursue one of his goals and go off to the arctic circle to explore and examine the effects of the so-called "ozone hole." All agree to go, and Runes turns the FB sharply north-westerly, to avoid the more densely populated and strategically located areas, and also escaping Strickland's trap by sheer good luck.

     The scene switches to the base on the eastern seaboard, where Strickland is tensely pacing his command room. When Batard enters the room with the news that the FB was seen heading north, he explodes and berates Batard for being too slow. When the scientist protests, Strickland beats him up and demands he work faster. Batard leaves, quivering with fear and hate, and Strickland glares out at the night sky. There we leave him until the end of the FB's arctic adventure.

 

[And whither then? I cannot say. An arctic adventure surely, but what? Bigfoot? Flying saucers? The only sure thing would be an inevitable encounter between the Flying Behemoth and the Nemesis, and Strickland and, ultimately, Jim.

The influences are obvious. James P. Blaylock and The Digging Leviathan, George Bernard Shaw and Heartbreak House.  G. Gordon Liddy and Dabney Coleman are writ in Strickland's portrayal, and probably a large dollop of Christopher Lloyd in Dagobert D. Runes (whose name comes from the author of Dictionary of Philosophy). John and Halbardier in the sewers, Mike on the school paper, eating fried pies from our own milieu. The whole story smells of Mr. Gatti's in my mind. I can see it all with late-Eighties special effects, and the whole thing had a soundtrack of Roger Waters' Radio Kaos to it, and a dab of Paul Simon. {While I worked on the "script" I also produced a tape as a soundtrack for the action. I remember the opening song was Paul Simon's "The Boy in the Bubble" for Jim's travel through the city to the base, Pink Floyd's "Learning To Fly" for the launch of the Behemoth, and General Strickland's theme was "The Powers That Be." There were more, and I probably still have the cassette tape somewhere, but that's what I recall off the top of my head.} The "so-called" ozone hole? The pre-eminence of newsprint? Archeological clues.

I originally organized it in Scenes; I now see that Acts, or indeed Beats or Arcs, would be a more appropriate term, and have changed that accordingly. This treatment was made to be applicable to producing either a novel or a film script.

Did Miss Dunn kill the story? I drew her portrait with more care; it indicates my unfamiliarity with a character of this gender, and a carefulness in pinning her down. It might have made me a little more self-conscious, and with that creeps in self-doubt. But I think it was more likely just not being sure how to proceed.] 


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